Quote:
Originally Posted by Liz Shaw
Have I done this right?
Level.CreateWorldItem( "wear:GermanYellow" , "equipment" , -60.064407, 0.906136, 555.986816, 0.0, 0.0, 0.0, 'id_wear1' );
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This seems correct. But I did not test it. Are the new clothes shown
correctly? Maybe you have to correct the y-coordianate manually.
Note: the id at the end must be unique, so if you create another
item via this command it must have a different name.
PS: Why don't you post some screens shots of your work,
I'm very interessted in your results...