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Old 01-26-2021, 08:55 AM
Verysad Verysad is offline
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Join Date: Jan 2021
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"Bitter Moon stable r2" is the first version of your mod I have played and I have to say it was a blast. I loved every minute of it. In fact I liked it so much that I played not one but three impossible no loss runs since then.

I played one game of warrior, one game of mage and finally one game of paladin. The armies I used were respectively demon (demonologists, succubi, demons, demon eyes/blood priestesses and archdemons) for warrior, mages (rune mage, archmage, inquisitor, royal griffin/green dragon/black dragon, soothsayer) for mage and paladin+dwarves (alchemist, engineer, paladin, cannoneer, giant) for paladin.

All of the above proved to be viable to clear almost all content, although for warrior (because demon resurrection abilities were a bit iffy) I had to resort to playing a stack of archdemons with stone skin and vampirism to beat some of the toughest opponents. Fights like Ktahu and Gremlion I had to bring Green Dragons in as I lacked the means to keep mana up (and had no magic resist items apart from the diploma for the latter).

The other classes were a little bit easier to stick with main armies as they offered a lot of resurrection through high intellect life light for mage (and rune mage/inquisitor mana+rage batteries) and paladin coupled with turn back time.

Of course it is subjective, but I would say warrior>paladin>mage. I am pretty confident warrior can play many strategies, while paladin probably has to build around a strong resurrection creature (like the paladins). As for mage he struggles to play effectively with most armies until getting life light. After that it's smooth sailing until the very end game.

There are a few bugs I discovered:
- trigger (the companion) is bugged, in companion.txt there is no line break (enter) between belligerent=ally and unit filter line making him not give crit at all, adding an enter between those lines solves it
- the reward from master neotar is missing - the lines for the last crossbow are still here, but the crossbow doesn't appear (may be connected to me buying all the other items from the shop before completing the quest?)
- rakush quest to kill the frog is bugged and the dialog option to return the quest is missing
- troops of the same race bonus seems to not work for demons; maybe some requirements should be made more lenient? (count droids as dwarves, demonologists and demon eyes as demons etc.)

Other thoughts:
- Green Dragons mana drain seems a bit too strong when targetting summoned creatures (mostly refills your entire mana), although some of the late game bosses may be unbeatable at impossible no loss with bad item randomness without green dragons
- Eye of the Storm (lowers the speed of soaring and flying creatures) is an extremely strong artifact that has changed my entire playthrough as a mage
- Demon Eyes are extremely weak and I was happy to change them to Blood Priestesses as soon as I was able, the ability to consume fire is counterproductive and their overall stats are lackluster compared to other Beholders, maybe they could function on some kind of adrenaline-like basis, so that they don't start at 0 flame every time
- Demons, Dwarves and Humans are great overall, I would like to try beasts and Vikings at some point as they also seem very nice, I'd say elves are a bit lackluster and the Undead are by far the worst race, both for amelie's army and as opponents, they have poor stats, proc holy anger, are difficult to resurrect and immune to vampirism. Having neutral morale is also very problematic as positive morale boosts creatures a lot. Nameless Island is the easiest one to clear.
- New items are great and seem interesting and well balanced, although it may be difficult to complete item sets with the same amount of shops/enemies as Vanilla and way more items/content
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