View Single Post
  #1  
Old 12-22-2011, 02:24 PM
Ravenbox Ravenbox is offline
Registered Member
 
Join Date: Dec 2011
Posts: 3
Default Crash to Desktop (Every Time)

So, I've got a serious problem with ToW 2. I bought the game yesterday and I've installed it today several times on 2 Systems (XP and 7) on the same PC (physical), but it still wont work...

System:
Win XP/7
Nvidia GTX470
i7-860
4GB Ram

Steps to reproduce the Bug:
Start the game.
Start the Campaign or the Tutorial.

Describing the Bug:
The game seems to load, but when it has finished, a black screen appears for about 0.5 seconds. Then is crashes to the desktop. No error message.

Several logs:
The crash report:
[Dec 22, 2011 4:00:07 PM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded.
Main3D >>> renderer type: DIRECT3D9
Available Texture Memory: 1709Mb
WWThreadPool.create(): Thread pool is created. Threads count = 0
Load gui skin from: Data/Settings/gui.ini
Not exist section "special" in file Data/GUI/Ingame/Indicators/selectmarker/config.xml
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
Time overflow (0): speed 0.18718801
ERROR file: File wwrcu not found
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [X] - enabled
EAX ver. 2 [X] - enabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [X] - enabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32

ERROR: invalid parameter in EAX preset
ERROR: invalid parameter in EAX preset

Initializing animator...
Animator was initialized in 2080 milliseconds (2 seconds)
Loaded user music tracks: [Ingame: 0] [Non-Game: 0]
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
IniFile load failed: I/O error: users/game.ini
================================================== =================
Last serial num: unknown
Total size in bytes: 0
Number of blocks: 0

VoicesTable.load(): files were scanned in 344 ms
::: setLoading=true
ERROR file: File ww.cmd not found
Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0
--------------------------- Precache Effects begins ---------------------------
--------------------------- Precache Effects ends ---------------------------
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 33961, availNodeNum=0
PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 33961, availNodeNum=0
--PFSCache created--
================ MissionManager.loadMissionBriefing() missions/tutorial/01_base/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
=== END OF TRIGGER COMPILATION ===
com.maddox.core.GObjException: Mesh Effects\GunFire\010_019mm\mono.sim not created
at com.maddox.core.Mesh.<init>(Unknown Source)
at com.maddox.core.MeshShared.get(Unknown Source)
at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source)
at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source)
at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source)
at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source)
at com.ic.bc.structure.UnitStructure.<init>(Unknown Source)
at com.ic.bc.entities.Unit.<init>(Unknown Source)
at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source)
at com.ic.ww.game.Mission.loadMissionStart(Unknown Source)
at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source)
at com.maddox.rts.BackgroundTask.doRun(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created
at com.maddox.core.Mesh.<init>(Unknown Source)
at com.maddox.core.MeshShared.get(Unknown Source)
at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source)
at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source)
at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source)
at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source)
at com.ic.bc.structure.UnitStructure.<init>(Unknown Source)
at com.ic.bc.entities.Unit.<init>(Unknown Source)
at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source)
at com.ic.ww.game.Mission.loadMissionStart(Unknown Source)
at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source)
at com.maddox.rts.BackgroundTask.doRun(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created
at com.maddox.core.Mesh.<init>(Unknown Source)
at com.maddox.core.MeshShared.get(Unknown Source)
at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source)
at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source)
at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source)
at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source)
at com.ic.bc.structure.UnitStructure.<init>(Unknown Source)
at com.ic.bc.entities.Unit.<init>(Unknown Source)
at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source)
at com.ic.ww.game.Mission.loadMissionStart(Unknown Source)
at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source)
at com.maddox.rts.BackgroundTask.doRun(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created
at com.maddox.core.Mesh.<init>(Unknown Source)
at com.maddox.core.MeshShared.get(Unknown Source)
at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source)
at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source)
at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source)
at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source)
at com.ic.bc.structure.UnitStructure.<init>(Unknown Source)
at com.ic.bc.entities.Unit.<init>(Unknown Source)
at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source)
at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source)
at com.ic.ww.game.Mission.loadMissionStart(Unknown Source)
at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source)
at com.maddox.rts.BackgroundTask.doRun(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
::: setLoading=false



================== START MISSION missions/tutorial/01_base/mission.xml=====================



*** FAILURE *** [SYSTEM] Main loop: null
java.lang.NullPointerException
at com.maddox.sound.SoundListRegistry.soundPreRender( Unknown Source)
at com.ic.ww.game.Render3D0.preRender(Unknown Source)
at com.maddox.core.Renders.doPaint(Unknown Source)
at com.maddox.core.Renders.paint(Unknown Source)
at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)



================== DESTROY GAME =====================



*** FAILURE *** [SYSTEM] Main end: null
java.lang.NullPointerException
at com.ic.bc.entities.Unit.destroy(Unknown Source)
at com.ic.bc.game.lists.GameLists.destroyAll(Unknown Source)
at com.ic.bc.game.lists.GameListsServer.destroyAll(Un known Source)
at com.ic.ww.game.Mission.destroy(Unknown Source)
at com.ic.ww.game.Main3D.endApp(Unknown Source)
at com.ic.ww.game.MainWin3D.endApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
[Dec 22, 2011 4:00:38 PM] -------------- END log session -------------

The dxdiag log:
------------------
System Information
------------------
Time of this report: 12/22/2011, 16:20:22
Machine name: AUINGER-1FB5573
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.101209-1647)
Language: German (Regional Setting: German)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: P55A-UD4
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8 CPUs)
Memory: 3576MB RAM
Page File: 682MB used, 4774MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 470
Manufacturer: NVIDIA
Chip type: GeForce GTX 470
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_06CD&SUBSYS_079F10DE&REV_A3
Display Memory: 1280.0 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: Plug und Play-Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0012.6099 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/22/2010 07:23:22, 6359552 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: Nicht zutreffend
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/22/2010 07:23:22, 9623680 bytes
Device Identifier: {D7B71E3E-458D-11CF-BD64-932702C2CB35}
Vendor ID: 0x10DE
Device ID: 0x06CD
SubSys ID: 0x079F10DE
Revision ID: 0x00A3
Revision ID: 0x00A3
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

I figured out, that there are several quite similar reports in this forum, but the difference, that i noticed first in the ToW 2 log is (quite at the bottom):

*** FAILURE *** [SYSTEM] Main loop: null
java.lang.NullPointerException

Maybe this could be an advise. I hope this helps. PS: I have shortened the dxdiag log, becuase there is a character limitation in this forum.

Thank you for your help,
Ravenbox
Reply With Quote