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Old 07-05-2022, 05:49 PM
Molder Molder is offline
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Join Date: Nov 2021
Posts: 40
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Quote:
Originally Posted by Sirlancelot View Post
Thanks for your advices and insight, Molder. They're very helpful.

Time to report a bug:

Death Eyes are not able to properly shock enemies. When their attacks/talent triggers the effect, it only decreases Initiative. Action Points remains the same. Quite annoying. Death eyes are both Leadership and gold extremely demandant.

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Some features I would love to see someday:

For conveniency:

º At least four reserves available slots. Go and forth to the castles garrisoned troops is very time consuming.

The pants and belt additional slots were superb. Not just for convenience. Is very funny to have the chance to collect more items.

º Soldable troops! Waiting for it since The Legend.

º An optional time limit (clock) to move and act each turn. Like chess. Three minutes? Five? That's not so important. But a time limit for us players whom can expend ages before making our minds, would be great, a saver.

For challenge and realism:

º AI further improvements. I have noticed some (a few) weird behaviours here and there.

Shock from Death Eyes is not a bug, but the standard mechanics of this effect. The fact is that they go last, that is, they do not have time to shock the enemy before he makes his move. In this case, only the Initiative is reduced for the next move, but not the Speed. You can try to raise their Initiative a lot, for example, with a Battle Cry spell - and you will see that in this case the Speed will also be cut.


Additional reserve slots - technically it is extremely difficult and will not work quite correctly. For this purpose, the number of Castles increases in each new patch so that there are places to store everything.


Selling troops is technically impossible to do normally, the game engine is not designed for this. Maximum - maybe something like this can be done with the help of artifacts and maybe a Blackie. Not in the near future.


The timer during the battle is technically impossible for sure.


AI is improving every patch. But he will never be reasonable as a person. There are two main reasons here - first, the AI does not know how to calculate moves for the future, it always makes only this particular move. Secondly, AI scripts are incredibly complex and cannot take into account any circumstances on the battlefield.
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