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Old 05-27-2009, 08:15 PM
Gniarf Gniarf is offline
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Join Date: Mar 2009
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Quote:
Originally Posted by Kr3v View Post
Yes, flicker = clignoter
Then I've got a problem. (like I hadn't enough yet)

Quote:
Originally Posted by Kr3v View Post
For the FOV yes, a slider could be a good choice.
Okies. I guess the minimum should be 90, but what about the max? (sorry, 1024*768 lover here)

Comment on screenies (from left to right):
row1:n°1 + row2 + row3 n°1&2 + row4 n°2&3: those are normal, just your weapon being pulled back as you come too close to an obstacle (try aiming with a rifle at 20cm from a wall)

row1 n°2&4: perhaps you're so close from the obstacle that the weapon is behind the cam (if so, it's normal). I've got to go to those locations to check.

row1 n°3: clearly a bug. You just pulled out your gun and aimed at the sky, right? Did you take the screenie between 2 flickers or is it permanently invisible?

row3 n°3:np afaik

row3 n°4 + row4 n°1: Is that supposed to be a colt?..... Oh I see you were zooming with a colt while being at 15cm from the barrel. Well, press yourself (in real life) against a wall, and try to draw a weapon at full arm extent. AS you cant put your arm through the wall, you're going to have some...difficulties, but how am I supposed to render that ingame? Deny zooming when close to a wall?
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