Thread: Battle Speed
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Old 11-14-2008, 08:01 PM
mitra mitra is offline
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Join Date: Mar 2008
Location: Milano
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Quote:
Originally Posted by Tomisama View Post
I am still experimenting with this, but it seems what is missing here is a “gang mentality”. In other words 25 troops versus 5 troops is now fought out as 5 vs. 5 with 20 watchers (just a made up example). That’s what takes so long. You know that those 25 should walk right over the smaller force (without intervention), but they don’t.
Yes, me too a noted this; is, i think, a problem generated by the single man-unit management of units. This mechanism permit very interesting things: at example, if a unit is in combat and you command a retire, only the men not directly in combat fall back and regroup the others continue to fight just their enemy is alive. I suppose in addon the engine has been improved to cover the bug you signalled.

What you think of self control? i found the concept very interesting. In game is a double blade weapons: can help to take advantage of situations the player don't saw, but can generate problem of central controls if he don't make attention.
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