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Old 07-25-2012, 11:33 PM
cairn cairn is offline
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Quote:
Originally Posted by omegaweapon View Post
i think modo mean that he is in great agreement with u sadly i didnt play that game so i cant comment

sadly a lot of people think graphic is more important than a good game; how people can play such a stupid games with such a great graphics, u want an example its wizardry 8 i played it last month but to see such a great rpg game in 2000 and not seeing something even a little close to this games make me sad, the gaming production going in the way of new boys who enjoy graphics more than story and gameplay (example oblivion ugh :S)
Yeah, I think what it was back in the day is that they didn't have graphics really to work with or efficient GUI's, so they had more freedom to focus on the game-play itself and they were able to add more things. Whereas today, they focus so hard on graphics quality that game-makers focus really hard on only one aspect of a game such as FPS or RPG or Space Sim or RTS e.t.c... but never attempt to integrate. In the past, however, before these graphics, games often integrated several different things. Back then, if you flew through space, it was likely that there would be a planet-based part of the game as well. Understandably though, it's partially our own fault too for not demanding more out of our games and being satisfied with such limitations. I mean after all, they had to make something that we'd be willing to buy, and deep down, who doesn't love glitter?

However, recently game-makers have been regularly breaking into integrating other game-play styles with their main style. SR2 integrates text adventure with point and click space flight RPG, a dynamic economic system, and real-time strategy, and FPS. Not sure why they wouldn't have thought to add customization of controls and strafing. Can you believe there is no strafing? It still manages to work though. Bethesda attempts to integrate RPG and FPS in it's Elder Scrolls series and it's newly acquired Fallout series as does Piranha bytes in their Gothic Series.

And a host of games, some of the best made today attempt to add open-world sandbox elements where players can just break off the main game and do whatever for a while.

Hopefully, they'll continue in this direction now that our graphics power and processing power has become greater and start turning back to the old way of doing games, adding a bunch of different things to do in them, and refusing to be limited by a genre.
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