Quote:
Originally Posted by Goblin Wizard
Yeah! I've managed to avoid this problem. The solution is simple. You can place your "loc" files in the main ..\LocData\English folder. All files there have "FILETYPE STANDART" header so your new file won't mess up the whole folder. It works there even it's not right place (mine should be in the Trade folder). This folder holds core loc files so I think all files there are executed at the start of the game.
At last I've got clear log.
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There are many ways to "avoid problem"
You can place all your loc-files in English folder
You can place all your text in ONE loc file
But all methods have their own issues
Quote:
Originally Posted by Goblin Wizard
you place "wav" file in the ..\Data\SOUND folder.
position is the source of the sound e.g.:
will make horning mothership at max volume . You have to place it in the right function or create own trigger to activate it.
if you want to add this to trade station dialog you can search dockstation.script for function: "__TradeStationDock_Ok". This function is executed when you click "V" when asked for docking. Function should look like this:
As example I've added horn3_2.wav that exists in the sound folder
for "X" there is function:
between these two lines you can add another sound.
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And you have tried this method?