Thread: Random Contacts
View Single Post
  #29  
Old 04-04-2010, 05:05 PM
Rastix Rastix is offline
Approved Member
 
Join Date: Jul 2008
Posts: 79
Default

Quote:
Originally Posted by Goblin Wizard View Post
Yeah! I've managed to avoid this problem. The solution is simple. You can place your "loc" files in the main ..\LocData\English folder. All files there have "FILETYPE STANDART" header so your new file won't mess up the whole folder. It works there even it's not right place (mine should be in the Trade folder). This folder holds core loc files so I think all files there are executed at the start of the game.
At last I've got clear log.
There are many ways to "avoid problem"

You can place all your loc-files in English folder
You can place all your text in ONE loc file
But all methods have their own issues


Quote:
Originally Posted by Goblin Wizard View Post
you place "wav" file in the ..\Data\SOUND folder.
position is the source of the sound e.g.:

will make horning mothership at max volume . You have to place it in the right function or create own trigger to activate it.

if you want to add this to trade station dialog you can search dockstation.script for function: "__TradeStationDock_Ok". This function is executed when you click "V" when asked for docking. Function should look like this:


As example I've added horn3_2.wav that exists in the sound folder

for "X" there is function:
between these two lines you can add another sound.
And you have tried this method?

Last edited by Rastix; 04-04-2010 at 05:09 PM.
Reply With Quote