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Old 02-21-2015, 07:21 AM
Shadowcran Shadowcran is offline
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Join Date: Nov 2014
Posts: 58
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Well, I finally got to really try out the Hyena Riding Orcs. I'm impressed despite their low health. Ideal Orc Army then:

1. Orc Scouts(Wolf Riders)
2. Spirit Talkers(Hyena Riders)
3. Shaman
4. Orc Chieftain
5. Ogre

However, so far, playing the Orc just plain sucks mainly due to Might being 'Rage centric" and the rage abilities aren't that good in total. useful, but not anything to write home about. As to Leadership, I'm not sure, but I think the friggin' Vampire got more per level up. Rage needs:

1. Something to Shield units
2. Something to heal units(at least heal, not resurrect)

As to the Might abilities:
Needs more defense ups
Needs more Attack Ups

Diversions needs a way to play around selecting it. The Traps become nothing more than an annoyance to you more than the enemy. Yeah, the enemy not taking their first turn is useful, but the traps offset that to the point the whole thing stinks.

I'm not enjoying playing the Orc at all. Dependent completely on Rage, it's kind of stupid in the early going when he doesn't have "blackie" for that purpose, isn't it? His starting units suck the biscuit as well. They stink of brittleness.

Last edited by Shadowcran; 02-21-2015 at 07:28 AM.
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