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  #19  
Old 10-01-2008, 10:26 PM
Tuplis Tuplis is offline
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Join Date: Oct 2008
Posts: 61
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Most if not all of my points are already made by other posters, but what the hell.

Tactics, in my opinion, is an excellent skill alongside onslaught. My tactics usually revolve around taking out all the rangers and dragons before the enemy even gets a shot or a flap of a wing off. Tactics typically lets you use a creature with a movement of only 5 get the jump on the enemy. Gotta love griffins, I always send them to furiously attack almost anything they can reach cos they have unlimited retaliations and then resurrect them later.

Frenzy, as pointed out, only kicks in when a creature finishes a monster stack, so at least to me it seems you get the +attack bonus when you've already secured the victory.

Nighttime operations is, for me at least, all but useless. The reason night seems to be shorter is because every time you use the zeppelin or boat to other continents, it's daytime again.

The most puzzling thing about the skills is the harhness of diminishing returns. Typically for the first lvl of a skill you get a 10% or 15% bonus for a small amount of runes. The next levels only offer 5% bonuses but still cost more! It seems to me that it's a smart idea to take one of each and max em out much later.
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