View Single Post
  #5  
Old 01-04-2011, 04:50 AM
HerrPanzerCardinal HerrPanzerCardinal is offline
Registered Member
 
Join Date: Dec 2010
Posts: 3
Default

I discovered that readme this morning by chance and I think after reading it over a few more times I'll give the triggers another try. I really liked that last ToW1 Polish mission, eventually it came down to completing the first half, stealing a couple of pak guns, and hunkering down my entire army in the woods in the corner and letting the German counterattack come to me.

I wouldn't say there was a worst campaign, I simply love the game play too much to say there was a bad campaign. But, if I had to chose any of them that could have been improved beyond my standard wish that everything was much longer , I would have to say the British Campaign in ToW2 Africa seemed to have way too few missions. I would have to check again, it feels like it was 3 mission, barely into a flavour for the British and the campaign was over. And in ToW1 the Liberation of Belorussia seemed to lack a lot of the finer detail that the other campaigns had. Maybe it was just because one gets so many units, good tanks, all at once; it seemed to be unnecessary to do any planning and was simply spewing units at the enemy. But I wouldn't say either were bad, just not as good as the others.

As for my favourite campaigns, that is a hard one to nail down. Other than the 2 mentioned above, all the others were really great for different reasons. The 1st ToW campaigns were simply awesome, especially the Polish campaign, not so much for the game play or mission designs, after all no fancy JagdTigers or jawdropping tank forces, but where in what game do you ever get to play a Polish campaign or a 1940 French campaign? I really enjoyed playing those campaigns. I mean that is so cool. The Stuart Commander campaign was really good, but I wouldn't want to play an entire game like that, it was really fun to throw in to have a bit of a change up especially the last mission, trying to outguess where the next attack would come and trying to keep the outposts alive. I little annoying that it was a stuart though, I don't think I used any in a mission where I had a choice to use something else. 37mm gun, who thought that was a good idea lol. A Tiger campaign like that would be really fun.

I guess my next step in a ToW dream would be to follow around in different campaigns a German, Russian, American, or British unit from the beginning of the war to the end. Played out like Kursk where you carry over the personel and units from battle to battle and get new ones along the way. I am sure there were a few German divisions that saw action all over the place from 1939 to 1945. Bringing the same group of men and replacements through battles in Poland, Low Countries, France, Africa, the Balkans, Russia, western Europe, Germany. To go from Pzkpw Is to King Tigers. Perhaps some kind of open ended campaign utilising satellite maps as the basis for kinda like in Total War series where wherever you are fighting a battle it brings up the terrain. Using some kind of time saving algorithm to fill out forests and towns etc. Perhaps even teaming up with another company like Paradox to link their Hearts of Iron product with ToW. So as you play the HoI strategic level with techs, armies, production, etc you can choose to zoom into combat using ToW to generate the landscape and combat derived from the strategic level. Now that would be my dream job to work on. The perfect most complete WW2 experience ever. Better head off before I start sounding totally insane lol.

Perhaps I am wrong, I bought all the ToWs in a single Steam package so I am not sure what came first. But I think ToW2 Africa came out first and then ToW2 Kursk. One thing I missed was in Africa how you could reposition the Anti-Tank and MG entrenchments in the setup phase whereas in Kursk I think I only ever saw the MG bunkers that could be repositioned. I really liked being able to change the position of those, in one of the American defences maps I used a smaller MG entrenchment on top of a hill to give my 100 scout/100 accuracy sniper some cover. Now that was fun
Reply With Quote