Quote:
Originally Posted by Treetop64
It would seem contradictory to put "high-fidelity flight simulation" and "fast-action dogfighting" in the same sentence when describing a game.
Like describing Call of Duty as a "high-fidelity small arms and warfare simulator" with "fast-action FPS shooter".
Crisis of identity, lol.
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Did Gaijin try to overcome this contradiction with early releases for Playstation?
I was so intrigued that I bought PS3 at that time. Looked so cool on large TV screen but overall "half baked" with joystick/keyboard issues I never managed to overcome.
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Q: Mr. Rall, what was the best tactic against the P-47?
A: Against the P-47? Shoot him down!
(Gunther Rall's lecture. June 2003, Finland)
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