Quote:
Originally Posted by hykao
Oh boy! Your works are very impressive!
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Well If you could hear what I can hear
Ambient music in every mission
Ambient sounds and sound effects for almost everything in the game... like:- Rain
- Wind
- Different kind of animals like crows, frogs, seagulls ...
- Fire sound on fireplaces
- Clocks
- Toilets
- Waterdrops on basins
- Riversound
- Swimming pool
- Electric devices
- and many many more....
- Radios speeches
- Crowds speaking (in ambassy and hotel)
- ...
New german voices. Without funny russian accent... ^^
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Well I figured out a lot about DTS scripting like:
- Adding new mission tasks
- Addin new action menu items
- Sending NPCs to other NPCs
- Set enemies to neutral or vice versa
- Manipulating some animations, head movings, body movings etc.
- Manipulating NPC's and player's inventory (adding new stuff and replacing old stuff.
- Creating custom items in inventory
- Kill enemies by condition
- etc.
There are soooo much possibilities...
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Why does Haggard Games did not publish editors?
These damned binary files (*.shadvs) are a little tricky to understand... But so important...
Greetings
AHO