View Single Post
  #5  
Old 05-18-2010, 10:46 AM
0a.Archangel.a0 0a.Archangel.a0 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 50
Default Here are some inspiration on new items

I think there are already enough items of normal specs. The game simply calls for stats improving items and some new mods or techs to guns. You know e.g.:
ski mas(+10stealth), night_ops_outfit (+80 stealth and silent movement at night),
Targeting system built in helm (+20 to accuracy when shooting w/o scopes),
surgery kit (req: medic 75+, heals lost/blacked out health),
statis injector(req.:medic 60+, 50% chance of revival of recently fallen member-% dependant on med skill, aplicable only within 3 minutes since the merc was shot down),
camo blanket (when used the merc hides under the camo blanket, +200stealth/near invisibility, is droped off if the merc moves),
flask of water with pipes (cant figure out a world for it, simply a flask with pipes which would go from the flask to mouth and make the flask useable at any time directly from belt menu 'drink' endurance gain would be like 75%, cuz it would require more time to drink enough water to fully refresh the soldier but u dont need to put away ur gun),
Radio backpack (call for heli backup-start video heli flying in and shotting its eggs down-end of video, 15%chance per enemy unit to drop dead=hit by the gun from the heli) call for ur guys at your base to come and get all eq. looted-items will be amde accesible at your crates at your base), call for available reinforcement(opens the possibility for real wide warfare battles) from the area, both your own or your alies, %30 percent chance that someone will come for assist depending on your status in the world, during battle it is useable only once, else it is useable every hour - i would like this to also work for enemy patrols-simply it would be important to shot down the radio guy, before he calls reinforcements/for balance he will call them only if the battle seems to be lost and not directly from the start).
Treasure map fragments (sometimes to eb found on dead bodies, getting a set would open a new location on map, where something good can be found).
gas masks and gas grenades /upon arming a really wide area will cuz all units within to lose heatlh depending on the agression of the gas).
medics vest (+15 to med, skill), gunners vest(overall weight caried is reduced by 40%, allowing to cary more ammo without endurance and speed losses-restricts vest and backpack only to ammo,everything else is droped off and cant be put in/against spoilers).
medic uniform(req.: no gun equiped, -35% to acuracy and lesser threat of atackers of the merc with this uniform, not aplicable on bandits as they dont give a f, about red cross ideology),
flares/flare guns(req.: ownage of base with heliport and pilot, or nearby ally army base, creates a sector leaving zone, with 30sec cool down for alowance of evac, call for emergency evac can be also an option of the radio backpack)
thermo gogles: see all enemies in front of you (e.g. 50yds range) ignoring walls and heavy cover or stealth outfits.
outfit with leg support (like an unifrom, decreases energy drain from running and moving)
outfit with arms support(decreases energy drain from having ur gun in ready-to-fire stance)
outfit with body support (additional protection from explosions pulses also can help merc to withstand a hit which would normaly cuz him to drop down)
headset (special inventory item, req.:activation and assignement to soldier from the special items pack in inventory-all units with acivated headsets share enemy intel=one spots an enemy, everyone is aware of it and can shoot on it even if its not in visual contact-good for hitting enemies behind covers or doors=one unit spots-other blind shoots on its reported position-no more enemy-out-of-sight notifications when the f....s move behind trees and so on.
heart beat sensor-inventory activated, shows location of enemy units on mini-map (good for the last units search).
satelite scan(req.:backpack radio or something similar, scan area for hostiles - needs to be payed for afterwards at some guy in town(cia representative or something similar otherwise problems will ocure), scaning takes like 40secs and afterwards shows all units on map for 1-2 minutes depending on reputation of main char. by the provider

I guess some are easy to implement and soem are harder, ut still doable, but quite time consuming. Maybe at least i inpired someone. got more ideas but that would made this too long to read.

BTW.: R@S i gaved up on the tank programing, spent a lot of time texturing it but i simpy cant make it to fire correctly. Controls were arrow based so u had to mvoe it manualy, but it simply stucks in terain too much, mainly cuz the trees are indestructible. OMG. Also i got my nerves off when trying to animate characters to enter , leave it-omg had a friend working on it, but looks like we took more than we could handle. Items simply miss to much useable parameters to make it all work so we gived-up with this. started our own project, from the scrap . I am digging in python and he in blender to make it cooperative enough
Reply With Quote