Thread: My question
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  #14  
Old 04-11-2016, 08:27 PM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 517
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Just make an copy of it in carcasses.xml and change BigShip to Interceptor. thats it, but since there are small adjustings that are needed for it to work properly, heres an working converted Alien Frigate:

Code:
	<Interceptor name="Alien_Frigate_0">
		<short_name>#M_Name_Alien_Frigate</short_name>
		<hint>#M_Hint_Alien_Frigate</hint>
		<short_desc/>
		<long_desc>#M_LDesc_Alien_Frigate</long_desc>
		<mesh_name>a_frigate</mesh_name>
		<flat_image>alien_frigate</flat_image>
		<hit_points>8000</hit_points>
		<mass>30000</mass>
		<disable_trade>false</disable_trade>
		<cost>10000</cost>
		<technology/>
		<EPR>10</EPR>
		<explosion_script>Big Ship</explosion_script>
		<work_sound/>
		<silence/>
		<max_energy>4000</max_energy>
		<energy_restore>1</energy_restore>
		<max_speed>5</max_speed>
		<maneurability>1</maneurability>
		<steering_power>3800</steering_power>
		<sensor_resolution>0.35</sensor_resolution>
		<sensor_length>160</sensor_length>
		<threat>20</threat>
		<mapping_name>a_frigate_shop</mapping_name>
		<HolderProperties>
			<big_guns>0</big_guns>
			<small_guns>0</small_guns>
			<rockets>0</rockets>
			<systems>5</systems>
			<turrets>4</turrets>
			<gk_guns>0</gk_guns>
			<gk_turrets>0</gk_turrets>
		</HolderProperties>
		<engine_sound>Engine-Bigship.wav</engine_sound>
		<engine_start_sound/>
		<destroyed_mesh_name/>
		<level>1</level>
	</Interceptor>
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