Quote:
Originally Posted by ZaltysZ
It seems No AA was used and probably no (or too little) AF. It is likely that with higher AF, landscape textures will look way sharper. Now they are too blurry.
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There's no AA on those shots because they use HDR, and right now you can't do both.
Quote:
Originally Posted by ZaltysZ
Question to Oleg:
Currently market of LCDs is getting flooded with wide gamut displays and they show too saturated colors in non color managed environment. If I recall correctly, OpenGL has extension which lets to use color management on textures. Maybe it is possible to make this extension available as optional, so that owners of wide gamut LCDs could play with exact colors this game was intended to be played?
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SoW no longer uses OpenGL