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Old 08-29-2011, 04:14 AM
Vulture Vulture is offline
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Originally Posted by Vulture View Post
Firstly I'd never go with a 5/5 girls army but with a 3/5 (S, LF, D), added Demons and Skeleton Archers and sometimes swap Dryads with Inquisitors or Black/Green Dragons.
There you have your answer already. Combined with Unholy Commander and Dragon Arrows the Skeleton Archers are among the most brutal raw damage you will find in this game, being capable of easily chopping down a 15+ stack of Black Dragons in one shot.

As for the Initiative problem you have: it's vital to specc Onslaught in the might tree early on. The battle is won or lost in the first (two) round(s). Additional rounds are a matter of form and loss preservation. And since the Demons are your tanks to begin with you may even pause all your units and let them move first (which they will, even before Dragons, provided you have Onslaught). But this strategy also greatly depends on the enemy's setup. If you're facing a wizard type hero with more than two ranged units in his setup you should of course take precautions and pick a more suitable strategy and setup.

P.S: Don't forget that the girls setup isn't complete just with Anga's Ruby. It greatly (!) depends on two additional items damage wise. One being the poison dagger, adding +1 poison damage to their damage as well as Isshara's Whip, adding +1 fire damage to it. With the Sprites and Lake Fairies that have 1-2 and 1-3 (no guarantee on the numbers; just cited from memory) base damage you will end up with 3-4 and 3-5 damage which effectively triples their minimum and doubles their maximum damage output (except with magic/fire/poison resistant/immune opponents). The greatness of those 2 units comes from these items and nothing else.

Last edited by Vulture; 08-29-2011 at 04:20 AM.
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