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Old 11-05-2015, 04:15 AM
jojonasssss jojonasssss is offline
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Join Date: Nov 2015
Posts: 2
Default Crash after patch.

I have the retail version of the game, v1.81.1 or something... it was working perfectly, no issues whatsoever. and then I decided to put some mods since i'm done with the campaign, little did I know most mods require the 2.05.15 patch, when I checked what patches do I need to get to the latest, turns out I needed to Download Every single patch, so when I got to the 1.85 patch the GEM editor crashes when I press "start" when I'm done editing missions. It was working before, it just started crashing after the patch.

Here is the game.log
Total video memory reported: 805306368
Local video memory detected: 811600896
Invalidating shader cache
Repository: 119004 resources
Loading mission 'multi/6v6_dubovka/combat.mi'...ok
[00:01:59] Texmod: invalid "d" for texture "/texture/common/animation/track_pz6o" jagdtiger[10] (eskeletontexmod.cpp, 210)
[00:02:30] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[12] (eskeletontexmod.cpp, 210)
[00:02:46] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[13] (eskeletontexmod.cpp, 210)
[00:03:42] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[15] (eskeletontexmod.cpp, 210)
[00:03:46] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[16] (eskeletontexmod.cpp, 210)
Mission saved as 'com2bat'
[00:09:06] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[81] (eskeletontexmod.cpp, 210)
[00:09:11] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[82] (eskeletontexmod.cpp, 210)
[00:12:39] Texmod: invalid "d" for texture "/texture/common/animation/track_pz6o" jagdtiger[119] (eskeletontexmod.cpp, 210)
[00:13:04] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[121] (eskeletontexmod.cpp, 210)
[00:13:58] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[122] (eskeletontexmod.cpp, 210)
[00:13:59] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[123] (eskeletontexmod.cpp, 210)
Mission saved as 'com2bat'
Mission saved as 'com2bat'
Mission saved as 'com2bat'
Mission saved as 'com2bat'
Mission saved as 'com2bat'
Mission saved as 'com2bat'
Mission saved as 'com2bat'
Mission saved as 'com2bat'
Mission saved as 'com2bat'
Simulation starting...ok

And then CTD getting the Exception error.
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