Quote:
Originally Posted by Mystic Phoenix
Can you tell us some of the features in Red Sands? When we know what we will have as an end product, there might be a bigger chance in finding volunteers.
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Well then.
There about 15 new playable units, 6 unplayable enemy units, which can be met in the very end of the campaign. Each unit can gain expirience in battles, lvl4 rewards for hero. ultra-beholder Asmadeo, which gain exp in battle too and has it's own level-up system with various upgrades. About 30 new items, 5 companions, about 8 new item sets, new race bonuses for each race (like Adrenaline for Orcs in Orc's March). Huge all-new story which is tainted in main story-line (about 10 hrs of gameplay) with various quests (about 15). And this list is not even half fulled...
As i said already, we spent about 7 months to create this masterpiece.