Quote:
Originally Posted by Desaix
...medieval warfare. Little chance to disengage, no cannons...just ugly blob melee.
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Unfortunately, you are right
. Blobs are a big disadvantage. I don't remember any game that takes into account a unit's cohesion. That's why army maneuvering was so hard - units didn't went through each other (or rarely did - mainly when they were running away). Units' order and cohesion were priorities. If I was one of the devs
I would give a big penalty to such a units (much bigger than loose formation penalty and instruct the AI to avoid those situations. That penalty should lasts about 10-15 sec after units crossed each other. It could greatly reduce the blob effect, give the game more realism and make the battles much more tactical.