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Old 03-18-2010, 12:33 PM
alligator_fists alligator_fists is offline
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Join Date: Feb 2010
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Quote:
Originally Posted by Scorpius View Post
Wow... what an arrogant prick.

The problem occurs when Shader model 4.0 and advanced physx + physx are used together. If i drop to shader model 3.0 and just normal physx, the game runs fine above 60fps even at 1920x1080 (every other settings on high). The moment i switch 4.0 and advanced physx back on, the game gets microstutter, pauses for 2 seconds every time i punch an icicle.

It is as if the physx patch never worked at all for me. The game appears to be heavily reliant on CPU physx more so than GPU physx. And since this game only uses less than half of 1 core, its a big problem to have physx enabled.
i used shader model 4.0, physx, and advanced physx, and i did not experience that problem. not sure what else to say about it.

Last edited by Sneaksie; 03-18-2010 at 12:42 PM. Reason: Obscene language