Quote:
Originally Posted by BB Shockwave
I meant Goblin and Blood Shamans - IE, Goblin Shamans. But you are right, let's not forget about the Goblin's Slam Down attack either.
Ok... so, anyone managed to locate the attack/damage mechanics in the KFS files yet? It seems it'll be up to us to fix this.
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Blood Shamans SEEM a little weaker in this patch. I guess all that training with the others in how to deal with them has helped a lot. e.g. forcing Target, etc.
Not to mention, I was rolling with two stacks of Rune Mages to greatly increase my odds of sheeping the enemy.
It is unfortunate that if you use Target, and force an air unit next to the Goblin Shaman, they will still use their Astral attack, so you have to use shoot-through techniques (no retaliation attacks by Dragons and Gorguls) or sheep them before engaging, or use ranged to whittle them down.