Quote:
Originally Posted by Nanaki
All of the dialogue files seems to be under some kind of wierd encryption that I do not understand. It seems to be hex-based, but directly converting it to ascii has gone nowhere for me.
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New header "FILETYPE MODDING" will help you
Quote:
Originally Posted by Goblin Wizard
Dialog files that use coding have header "FILETYPE DYNAMIC". If you change it to "FILETYPE STANDART" you can write plain text messages. Of course, if you change existing coded dialog to STANDART you must copy all dialog options from the game and retype them, otherwise, you will see that strange sequences of signs in the game . That's why I've made new dialog files for my motherships buying script.
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"FILETYPE STANDART" wouldn't work properly with "active dialogs" tasks