Quote:
Originally Posted by Xiaopang
it wasn't until the very end, when the story turned everything around for me and made me realize how well done the game was.
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Well, I finished the game, and wanted to share my opinion. As I have already shared my impression after playing half of the game, I would write it here as well.
You said that the game would make sense by the end and the plot would show its grandioseness, so that I was waiting for it... but nothing happened. I saw no impressive climax. There was an explanation why the ship went into collision (it had to do with the captain), but I would hardly call it "story turning around". And the settings and textures were bland. In short, I was more disappointed by the game than I was impressed.
From the positive sides, though, I would mention that in the past 1/4 of the game, the psychological atmosphere became more intense; that's the reflection of the lives of the Russians themselves. This feature of psychological intensity was unique among its western-made counterparts, and I welcomed this given my background. There was a couple of the genuinely new findings (interaction with the characters on the screen and fighting alongside the boss rather than against -- which I suspect will be picked up by the other developers). Oh, and I was having this annoying bug, when the enemy approaches closer than a certain distance, I fire the weapon, but instead the shot, my weapon switches to another, and I get the constant switching of weapons. With this bug I was able to get through half of the game, but when the game shoved a couple of hard enemies against me, I called it a quit, and activated the godmode.