Quote:
Originally Posted by moozicmon
I agree, maybe a negative system if you crash? That way everyone who contributed to the kill gets the benefit of a higher ranking and it would discourage people crashing to avoid giving others a kill point.
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I still think it would be easier to code and fair that hitting an enemy that then bails out or crashes = a kill. A negative score would discourage crashing or bailing out on a whim but does not address the problem of hitting someone, watching them spiral 8,000ft into the ground and getting nothing for it.
It would be impossible to award a kill for following someone without hitting them who then crashes. The kill should go to the person that hit the aircraft in the first place making it harder to fly which led to the enemy flying it into the ground.
It might be simplistic but it would be better than what happens now.