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Old 09-06-2009, 10:40 AM
bud30 bud30 is offline
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Join Date: Aug 2009
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Quote:
Originally Posted by LaRock O no Lie View Post
yeah, I agree there... This game does make better use of ground textures.. but I still stand by my statement.. FSX does a lot better on ground units... sorry but the tanks/trucks look like they should be on my atari! ( not really that bad ) but still FSX on my lowly dual core cpu, gforce 6800 vid card the cars and other moving things around the airport are much more detailed.

if FSX had to model smoke and tracers and a lot of the damage modeling IL2 does, I am positive it would not run as smooth... hence why I said your not comparing apples to apples.... they are 2 different game engines... while they may both use real world physics... the actual modeling is different... I know I can crash into trees on FSX... yet on BOP i fly right through trees and buildings!... FSX I crash if I hit a tree or a building... ( not really crash.... cause they don't model crashes... you just get froze in at the angle of attack you hit said object at and it says you crashed.. ) heck even if you overstress your plane in FSX it just quits.... no wings falling off etc...
ye but in bop you have guns and you can shoot Nazis down!
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