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Old 08-29-2009, 01:50 AM
redtiger02 redtiger02 is offline
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Quote:
Originally Posted by Kamak86 View Post
Well with the night missions maybe we will get a suprise and have you follow a radial or at LEAST a working compass like in PC. Im not sure if we have one, i havent looked in the demo for the compass. I would have thought that BOP would have used Keyboards and have extensive controls. (like that game Phantasy Star, unless im wrong that keyboards are not compatable)
Keyboards are compatible with 360 and PS3, not sure why they didn't include the feature in BoP. My big question with everybody overheating their engines is why they didn't include cowl flaps? I know that if you go to the virtual cockpit you have a compass across the top. It's not quite as precisely marked as what we're used to, but it's a game, N S E W is enough I guess. I am going to hammer out the demo some more and really check out the cockpits to see what all gauges we have and don't have. I know we have an RPM gauge for the prop and naturally MP, but I haven't seen a VOR/DME which they had in the mid-1930s, or the old-school radio beacons like the ones the Japanese followed to get to Pearl Harbor. I wouldn't put it past them, though, this seems to be one of the very few games where the developers really listened to the gamers and talked to actual pilots about what we do and don't use.
We could ask them to throw in ILS approaches, void times, designated routes and all that is IFR, but come on, it's a game and that stuff is hard in real life. Can you imagine being on a mission with a wounded plane and having the tower tell you "Spitfire #### establish on the localizer then enter the 45 you're #3 behind a Blenheim hold on left downwind for 16, maintain visual seperation and establish glide slope at discretion." I really like the way you think, but man would we crash a lot.
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