Well that's not really friendly but I tend to see the negative before the positive, so sorry for the following remarks!
"give player a way to fight the dragon group 100 times to get the dragon tooth." : Awful idea I wonder why you want take the worst of MMORPG and bring it in a nice game. MMORPG do that crap just to make people stay longer so they bring them more money, that's awful gameplay design.
"the evil/good value" And that's for me the worst brought by AD&D, playing the evil path always end in a ridiculous game where you save the world without to stop to always do ridiculous choices.
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