Quote:
Originally Posted by Furio
I think that triggers represent the biggest improvement brought by TD 4.09  .
Would they be implemented also in dynamic campaign generators? Could they be used to improve AI behavior? For example, orders like “Return to base immediately” are always ignored...
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There is a problem with the interviews, that were published few weeks ago.
While it was indeed stated correctly there, I must admit, that it wasn't very clearly, so that many people mismatched the content of 4.09 and the things we are working on for probable future packages. Triggers, as well as the radar are NOT part of 4.09 AND they were only a few of some relly nice new ideas, we are currently developing!
I have no idea about DCG, some other member can give you a proper answer maybe. Sorry.
As for AI - we also adress some of its weak points. Thats a separat project, I'm as well not personally involved in, so do not know any details.
If anyone is asking himself, what the hell I am doing then - I'm modeling, mostly cockpits.