I checked by loading back and that's fun but I also get blind when the paladin turn undead (I'm used to let him live). Is it always this spell? Well I suppose not. I'll try your suggestion as I also have few large packs, I don't remember if it's in all cases but at least for one.
In general blind cost a lot of mana for an effect of only 2 turns so I don't use it. But slow is useless against long range. I'll remember to add blind in my tools next try I'll do. I see that last fight is invincible, probably dodging it for finishing the quest.
In fact I can manage relatively well one fight but I need use Cursed Ghost and lost about 10 of them at end of battle. In this way I don't loose a single other troop alas that's not very useful as I have gift+inq and not sacrifice. The fight after was a disaster but for that one I'll have to think about your suggestion as there's only 3 stacks. The third is an easy fight and I haven't tried yet the additional fights you can get by checking paintings in the castle.
Instead of trying again I tried reload back to manage better some details like some better troop preparation, better circuit in cemetery, prepare better the mage animals quest and... kill Tiberius in cemetery (the only hero I skipped).
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