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Old 08-12-2009, 08:33 AM
Zeke Wolff Zeke Wolff is offline
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Join Date: Apr 2009
Location: Fristad, Sweden
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Quote:
Originally Posted by Hypertonic View Post
The point is that in the game a MkII should not be consistently one-shotting a PzIV from "medium range" in game terms when the PzIVG can take all day to penetrate the MkII's ultra thin armour.
Ultra thin armor? 76mm of frontal armor isnt ultra thin. The only way the Germans found to knock out the Mk.II easily, was to use their Flak18 88mm anti-aircraft guns. The Ausf. G that was introduced later in the desert campaign, could knock out the Mk.II as well from long ranges, and so could the Pz.Kpfw. III with the long 50mm gun, but until these two types arrived in the desert (and Rommel only received a few of each type) the Mk.II was indeed the best tank in the desert war.

Quote:
Originally Posted by Hypertonic View Post
Not to mention that there are only generic ammo types anyway, such as "SMG ammo" and "MG ammo" that pop into any gun in the respective class. At least CoH didn't try to bullshit about ammo. The 7 year old Sudden Strike 2 system is still far better, streamline and simple enough for the AI to use.
Sure, it is easy to make each smg to use different kind of ammo type, like .45" for the Thompson, 7.62mm for PPSH1 etc, but to be honest, I really don´t care about this. As long as a 88mm gun can´t use 75mm ammunition, I´m happy. If we´d several different type of ammo for most of the small arms, you would spend most of your gaming time searching corpses trying to find the correct type of ammunition instead of actually playing the mission.

~Zeke.
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