Hi. First, I'm new here. I'm not that good writer but I think this is important! After playing the demo, I was quite disappointed. But after seeing the entries in this forum, I've got some hope!
This is my altered version of the controls!! I thought long about it and this is how I would like to see the controls of my dreams. (excuse me for my bad english, I'm german)
Rstick - Throttle/rudder (also cockpit lookaround)*
Lstick - elevator/ailerons*
Rstick click - cockpit lookaround (toggle)*
Lstick click - select (enemy?) target in center (even in freelook, this is a "must-have" feature in my opinion)*
*of course southpaw switchable!
Right Bumper - bombs / rockets
Right Trigger - Fire Guns
Left Bumper - target camera (toggle)
Left Trigger - Zoom (fully adjustable in 3-5 steps (smooth zooming). And works in target view & freelook!)
A button - switch targets / /Hold to switch to objective
B button - switch friendly / hold to select wingman (you need this for teamplay!! The map isn't helping)
X button - flaps / hold landing gear
Y button - Instrumental view (quick and good access if you looking for something. Maybe with a little zoom? No toggle & do not cancels target view etc. after releasing. Maybe backview when in 3rd person view)
P.S. And pls do something about the stall. I don't like the "arcade" difficulty (button layout & damage etc.) but I hate the easy stall of the more realistic modes. I use a gamepad (not a joystick) and I have no feeling for the stall at all. When I was younger I flew some glider (sailplane) and you have so many feedback from the plane before you even come close to a stall.
Why not give the player some more time before the plane stalls? Give him some visual & audio feedback! Like wind noise and shaking from the plane so the player can react more easily. More headshaking during fire, hits, flak, turns etc. would be nice, too by the way.
Thanks for your good work here and I hope you'll find my suggestions useful!