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Old 08-09-2009, 07:20 AM
thundermuffin thundermuffin is offline
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Join Date: Aug 2009
Location: Missouri
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Quote:
Originally Posted by Bael View Post
Again, thanks for the advice - but I have to stick to my guns on this. And it's not a hardware problem on my part, my 46" 1080p LCD works beautifully.

It is an attempt to simulate the difficulty real WWII pilots had acquiring targets - but to think you have the same level of vision clarity within this game that a real pilot would have is insane. We're playing a game at 720 resolution at 30ish frames per second, which is way less than the human eye can see, and to further compound the problem the models aren't even being drawn from a certain distance. I can fly around in Tiger hunt, and I have many times, and watch as the ground targets 'pop' into view - and that happens way later than it should. There's a huge difference between not being able to see your target cause it's hidden in the brush, and not being able to see your target because it's just not being drawn. If there was so much as a speck you could see from farther distances this wouldn't be an issue.

I know there's a huge tendency for Sim gamers to fight any type of HUD elements, but for the most part HUDs are just there to supplement players with information a real person would have that the technology can't accurately reproduce. In this case the HUD could point out things REAL pilots would be able to see. And from what I gathered in the suggestions thread, the original IL-2 for the PC even had this sort of a system.

Couldn't agree with you more. I've posted a good suggestion (just actually posted it on the thread about moving targets) that would imply the pilot's memory. You/'re pilot would have remembered where that target was, and the game would put a little dot or some marker over it (not unlike what they do for planes at long distance). It would fade over time or disappear if you focused on somethings else.
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