Quote:
Originally Posted by GUInterface
I believe the max for it is 500 bullets
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It's 300, including those already loaded in your current weapon.
Quote:
Originally Posted by GUInterface
Am I correct in assuming it's something to do with this line?
Code:
function Ammo_VampGun:OnTake(player)
if player.Ammo.VampGun < player.s_SubClass.MaxAmmo.VampGun then
self.TakeFX(player._Entity, self.AmmoAdd)
GObjects:ToKill(self)
else
return false
end
end
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Yes
Quote:
Originally Posted by GUInterface
I'm not too good at programming, so I'd appreciate it if someone lent me a hand.
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replace
Code:
if player.Ammo.VampGun < player.s_SubClass.MaxAmmo.VampGun
by
Code:
if (player.Ammo.VampGun < player.s_SubClass.MaxAmmo.VampGun) or (player.Ammo.MiniGun < player.s_SubClass.MaxAmmo.MiniGun) or (player.Ammo.Mp18 < player.s_SubClass.MaxAmmo.Mp18) then
note: I don't mind helping, but due to current state of surgery technology (especially anti-rejection treatments) I'm NOT going to lend you my hand.
(Oh but I can fetch you one from the nearby cemetery)