Quote:
Originally Posted by Doktorwzzerd
totally true, but a little bend to the rules of reality here might make the game more intuitively playable without sacrificing overmuch in realism. IMHO.
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True, as we are missing the g-forces of a real aircraft we need to compensate for that by having some stick feedback. So I'm not against having unrealistic force feedback
But I'd really be interested how the real deal is. How do you recognize you are going to stall?