Quote:
Originally Posted by Antinko1
Right. The fact of the matter is that the OP's point is somewhat redundant. The context in which we're playing is console gaming - nothing has ever come close to what is being promised with IL-2 Birds of Prey and I doubt it will until a sequel is made.
To expect full simulation, I think, is unrealistic at this point in time. Console gamers play with a different mind set to PC gamers. I'm not syaing that they're not 'as good' but the market certain desires greater accessibility, and this is what BoP offers.
When I played the demo I was extremely impressed. To tell the truth, I hadn't even known the game was being made until I saw the d/l available on XBOX Live and I experienced what only could be described as a 'nerdgasm'.
This game offers the (almost?) perfect balance between flight simulator and arcade game and the plane controls translate beautifully onto the 360 gamepad. I'll probably invest in an AV8ER flight stick at some point in time but I had no trouble using the game pad with the mandatory control layout. I think that in itself is a great achievement for an air combat game on a console.
The only game which I think has a superior control layout (and people will probably throw stones at me here) is Over G fighters - I really liked the rudder as the R and L triggers.
The graphics, physics and damage in IL-2 BoP will keep me entertained for hours and if the opportunity arises, I'll certainly be forming/joining an XBOX live squadron for this game.
It's beautiful.
|
You know, I'd Love to Dogfight everyone in this post. (Just for laughs of course)