It's from truckpol, originaly tranlsated by member thebandit991. I'll keep this thread updated as more news comes for those who don't visit truckpol
*Sleeping will not be required (it will be optional)
*Due to licensing issues there have been some changes in the pool of vehicles that will be present in the final product
*Graphics will undoubtedly be better in the finished game than in the video demonstrations we have seen thus far
*There will be greater variety of AI cars and trucks driving around in the game environment (you won't see two cars that are exactly the same driving behind one another)
*The representative alluded to the fact that it is possible to have a punctured/flat tire
*There have been a lot of changes in the game since the video demonstration from Gamespot was made
*There will be mafia in the game (further details of mechanics and what role it will play and how the player can interact were spared)
*You will not be able to get out of your truck wherever you want (you will see the driver exit the vehicle and perform some action in predetermined instances i.e fueling up, going into a bar or your company HQ)
*Questions regarding simulation mode will be addressed in the interview. However, it was stated that the player can turn off all races and simply deliver loads.
*Players will have the option of changing the way damage appears in the game (from off, to cosmetic, to full... something along those lines)
*The jerking and abrupt movements of cars involved in collisions has been fixed
*The problem with the interior view and steering wheel not turning when the truck turns has been fixed
*Players will be able to adjust mirrors
*Turn signals are functional and in certain situations using them will create a response from the AI
*Intelligent AI (the person responding to the questions described on one of the occasions that he played the game, the competitor in front of him would not let him pass by manuvering and active blocking
*One fan asked whether there will be an additional patch or addon pack that will make the game higher quality (update textures/shaders) for newer hardware and operating systems. The response from the staff there was that all this will be included in the finished game itself (so I'm guessing they are in the process of updating the shader model to 3.0 and it will work with Vista/7 and DX10)
*A question was asked in regard to wet weather conditions (rain) and the staff responded that the effect is very detailed: there will be individual puddles, drops flying off the wheels, and a trail of water will be coming off from behind the trailer like in real life
*To dispell some rumors it was officially stated that the player will NOT be able to purchase and drive vehicles other than tractors that comprise general traffic (so no Silverado, F350, or any other passenger vehicle)
*Responding staff alluded to an addon pack that will extend the map to Las Vegas, Nevada and possibly further. It is being considered and worked on at this time. Further details were spared.
*In the gameplay videos we've seen the presenter briefly open up the game's world map on several occasions. The staff on the community site is assuring that we did NOT see the full map. The full map (whether in screenshots or a new trailer) will be revealed in the next two weeks.
*The average speed of the tractors in the game is 70mph.
*The weather cycle used in the game has been taken from an actual period of time in California (possibly over a year) and this cycle will go from beginning to end and then restart with the progressions of time. In-game time will start off from January 2010 and progress forward.