Quote:
Originally Posted by guiltyspark
? what do you mean?
if you pull back on the stick all the way in the game ( most times is physically impossible for the pilot unless he is flying by wire ) you lose control
so the most amount of pull you can get without losing control is your "tight turn"
You can still dogfight with it , but dogfighting is rarely turning battles , that was for jet planes.
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Really, the way the planes stall so easily when you pull back the flight stick all the way is unrealistic. If that
was a real plane, then at high speed the controls would take more force to use, and this should be simulated by reducing the sensitivity of the controls as speed increases.
This would mean that the amount you moved the control stick on your gamepad would represent how much force you were applying to the flight stick, instead of the current setup which is basically giving WWII fighters fly-by-wire controls.
So at low speeds the controls would be very sensitive, while as the speed increased so would the amount of force required to move the control surfaces, and the analogue stick need to be moved further to move the control surfaces the same amount.
This setup would be a lot more realistic.