Is anybody else excited at the combination of hard-coded radar support and mod compatibility? Because the way i see it, if those work in progress add ons after 4.09 get released, we could have a whole new way of flying and fighting to explore and i think it's never been done before in a WWII simulator.
One of the youtube videos says that ground clutter is determind realistically according to what kind of terrain you are flying over...if terrain data is parsed into the radar code, then we might as well see bombing radars like H2S in addition to the interception radars.
I think the whole prospect is brilliant, let Oleg's team work on SoW:BoB, get another team to keep improving IL2 until SoW expands into the other theaters and you also get a very well trained team to work on SoW add ons down the line. Heck, if they pull off radar and we start seeing servers with bomber command raids and night fighter ops, i would be so interested that i'd easily keep flying this for an extra couple of years
Triggers would be awesome if they work not only on single player and coops, but dogfight servers too. There's a whole lot of new tactical possibilities to explore, i mostly fly blue but i always wanted to fly an unarmed Spitfire on a recce run. Well, even if we don't see all of these new features, i'm still surprised at the flexibility and expansion of this almost 10 year old game engine. I can barely imagine what the possibilities will be in SoW. Good times ahead