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Old 07-26-2009, 05:46 PM
jake21 jake21 is offline
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I finished the game this morning. After switching to demonis the game became much easier - until the last fight which for once was a bit difficult (partly due to bad troupe selection on my part).

I switched to demonis to get a couple of more levels to finish off the undead section. Note that the switch occurs after the 'easy' undead are dead but before the dragons (in the hill/cave). I had to switch more often this game to get that one extra level then at hard level; that plus wanting to do the kraken (forgot to pick it up before i left fredom island) cost me 3 game days of play time but it is over. I never did get the spell phantom; nor any great body armor (+3 defense was best); swords (though there are some decent swords that are static load); or shield. Maybe the game isn't totally random and it tilts the loads via class but this one sucked for items Anyways I've played 6 games (pal,war on impossible; pal,mage,war on hard; mage on normal) and I think it is time to put it away until the expansion comes out. The only annoying thing is that I think I keep missing one quest (this time I got 101 - but I missed the judgement quest a the mage academy so that's 102). I've never managed 103 quests which other folks achieve; not sure if it is always the same quest I keeping missing.




Quote:
Originally Posted by Vilk View Post
This post would be better in topics Battle Mode or Adventure Mode, anyway.

You impress me to have found the impossible mode easy, even with a large bag of great items I wouldn't say this mode is easy. Anyway in "theory" warrior should be easier than paladin but items and spells available can build a different vision. Phantom is a useful spell that offer multiple cases of interesting use but in no way it is a requirement to make the game easier, there's many other options.

I suppose you switch undead lands and demonis in order to collect stuff in demonis but the truth is that undead lands is easier. Level 25 in demonis is a little low but could be ok. In my current game impossible mode I started demonis level 26 et finished close to level 28, in fact level 28 few after demonis and before the labyrinth.

About adapting playing style, it's not only to a class but also to spells, units, items available.

About missing spell, perhaps you already quote it, in many castles some events trigger new stuff available in shop so you need not forget check them again. Also around level 15 the Magic School get few new spells available, not sure for the Magic Academy. The Endoria Map also allows get a handful of spells and even if other exchanges are generally better this option can be handy, the map can be exchanged in Magic Academy for the spells Gif, Resurrection, Lightning, Hypnosis, Blind, Geyser, Sheep, Call of Necromancer, Fire Rain.

About your lack of money in impossible mode I don't have much experience in this mode except by using a lot resurrection to restore stacks and sacrifice to increase them, in that way there zero money problem in impossible mode because you almost never buy troops. You could always save a game with money problems by switching to such tactics. There's probably other ways but I didn't experiment them in impossible mode.

In normal mode I invest relatively soon in Trade skill so I could sell scrolls and some items at a much higher price, but not sure this can change a lot in impossible mode if you use tactics allowing constantly significant losses. In impossible mode I save runes and don't invest in this skill as I have no money problem by using resurrect and sacrifice.
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