View Single Post
  #3  
Old 07-25-2009, 12:58 AM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Quote:
Originally Posted by Yossarian View Post
There some strange choices for sim campaign mode, unlimited ammo, fuel and no blackouts but it's not a deal breaker compared to what other flying games there are for consoles.
1. In single missions, you can customize it yourself and play with limited resources if you want to.
In campaign, that would require us to make two different campaigns - one with limited resources, the other with unlimited. Two is not only twice more work, but actually confusing player - is he finished Campaign, if he had finished it in Arcade mode? Or he will have other missions in Simuation? Who's cooler - the one who finished on Arcade, Realistic and Simulation or the one who finished only once, but with limited ammo? Etc, etc. Keep it simple: Single missions - are hardcore enough, and can be played with limnited resources. Campaign - is more fun, less realistic and can't be played on limited ammo.
2. Blackouts/redouts are not technical characteristics of the plane. It is something related to pilot body, and can't be 'simulated' accurately. Moreover, red/black-outs (blood going to/out brain) is not just something red/black in the eyes. It is physical condition of the pilot. It affects his ability to react, to make decisions. It is something that can't be simulated on a TV screen.
What game can do, is only indicate that, probably in a real life, trained pilot would have red/black-out. (Most of gamers are not in such good shape and so well trained as real pilots were, and would suffer from redouts on smaller forces.) But in any case, your actions and reaction speed won't be really affected by redout.
The same goes to vomite in a spin.

Last edited by Anton Yudintsev; 07-25-2009 at 01:02 AM.
Reply With Quote