Quote:
Originally Posted by grahamwookie
Hi,
Im a true believer in the CoH world, it still rocks and i even like this game too... more stuff in it though.
Can anyone answer these questions for me to make up my mind:
1. Do you have engineer units, like in CoH, where you can repair vehicles?
2. Towing arti etc do the logistics of moving units around play a role in much of the game play?
3. Can you build defences, sandbags, wire, tank traps when and where you like (is this sp or multip features)?
4. arti, i love the visual effects in CoH and the impact on the environment too, is this in MoW?
5. I played the demo and found the infantry control different to CoH and slightly worst, do infantry automatically find cover, and can you group units and use hotkeys to send orders?
If you can make up my mind with some answers id would be very grateful.
thanking you.
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1:You have both units you can buy that come with anti personnel & anti tank mines,& anyone of your guys can repair vehicles that have not been completly destroyed,so long as they or the vehicles are carrying Repair tool boxes.
2:Most,but not all guns can be pushed along by the men in them,so long as you have a full amount of people in guns,1 man can operate,at a slower rate,a gun or vehicle but in guns you cant move them without full crew.Many vehicles in MOW can tow guns which obviously makes them get to the action quicker & usualy safer.So yeah towing does make a difference,also lovely animation of the gun crews sitting on the gun bar attached to the truck or other vehicle as it drives along.
3:Yes you can although in Single player depends on mission,you can also buy lorries of different type,some containing loads of different ammo type for your various tanks & guns,some containing loads of mines(both anti personnal & anti tank)about 200 or so of each,& another lorry with loads of obstacles like tank stopping terrain the metal crosses,you know the ones,also barbed wire,& certain units like rifle men & snipers & scouts can place there own terrain like foilage & sandbags.
4:To say does arti fire have a visual impact in MOW is an understatement,i once blew up a fuel depo,& the whole screen erupted in fireballs & explosions,problem with arti in MOW though is its so spectacular,you really need a decent PC to see it best as its the main part of the game that tends to cause abit of lagg,also its so deadly(although artillary takes the longest to reload so is not generaly fire that often),that alot of people in multiplayer turn off Art to stopped people just using art all the time,say bombarding people spawn points.
5:Infantry most of the time are preaty clever at going to ground,or finding cover(unless you have the do not move without my say so button on),also you have to methods of control as im sure you know,point & click control & direct control,so at least you have a choice there,& the controls are only a little fidley because you have such a vast array of things to do & or use.
Conclusion:Ive played both COH & obviously MOW & there is no comparison,MOW is 100 times better,in preaty much everyway,far more realistic,far less arcady like COH,also the Multiplayer on MOW,is probably better than the single player,something which i doubt you would say about COH,so yes buy it mate,or your regret it,maybe not today maybe not tommoror,but soon,lol.
P.S.Also the amount of different units you can have in this game,particularly in multiplayer,beats COH to a standstill,54 different units in combat multiplayer to choose from for the Germans alone,& that jumps up to as much as 93 when using say All units 2.0 MOD thats now out.Also very soon there releasing a patch with a fifth Army for multiplayer plus new maps,the Japanese.