View Single Post
  #12  
Old 07-23-2009, 08:06 AM
bigslimyblob bigslimyblob is offline
Registered Member
 
Join Date: Jul 2009
Posts: 2
Default

Quote:
Originally Posted by jake21 View Post
While I would agree that there are some balance issues; the other two flaws you mention I find disagreement; and strongly dislike the idea of being able to hire creatures anywhere on the playing field. While perhaps a minor aspect of the game; one aspect is to decide if you should go into battle as you are or seek reinforcement; if you seek reinforcement should you drop a current recruitment that is not readily available; at perhaps quite a loss of $$$ (and on impossible; early in the game; $$$ is a scarce resource to be tightly managed).
That's pretty much what I'm saying. Entering a battle with less than maximum units, you'll end up losing even more units, which costs gold. Dropping a stack of units to hire another type costs gold too, and of course you're likely to want to continue using that type of creature anyway (people tend to use the creatures they like). Riding back to original dwellings to hire more costs absolutely nothing, so you'll feel forced to do it to save gold, especially on Impossible.

Actually that's a good point. I'll modify my suggestion even further... no double hiring cost for hiring creature from the field. Else you'd still feel obligated to ride back all over.

Truly, having to go back and rehire creatures all the freakin' time is the one thing that makes the game tedious for me. There's absolutely no point in it; the best solution is always to run back and rehire. I don't mind working for things when I'm playing a game, but this requires no thought or skill... it's just a chore. Games should never feel like chores.

Anyway, that was my suggestion. I'm hoping rehiring won't be this unpleasant in AP (flying horse should help somewhat, at least). Else it doesn't really matter... got a whole pile of games right here.
Reply With Quote