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Old 07-19-2009, 07:03 PM
Kartman013 Kartman013 is offline
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Join Date: May 2009
Location: Pacific Northwest
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Quote:
Originally Posted by MajorMinor View Post
Its good to hear a few vehement comments saying consoles are capable of running full simulations and they are not just the domain of PCs, keep shouting and the console game developers may hear you. I do sometimes feel that console developers prefer games which consists of a short 10 hour blast with in your face graphics rather than something a bit more enduring and satisfying. I've got to say its a bit worrying that the Birds of Pry demo I just saw says: "The demo does not represent the final quality of the game". Maybe those lovely graphics are stretching the console hardware a bit too much we'll have to see, but I do hope for console users the game is kept as realistic in terms of flight dynamics for the different aircraft and fire power as possible; its a lot more fun but I wonder if the console hardware with its limited memory can handle a proper sim. Also, I find making my own missions more fun and creative than the ones in the games, so I also hope for the sake of console players they install a good mission editor. I've got to talk about this since there's not a lot happening on the PC front at the moment.
As a former PC flight simulator addict (literally, I spent way too much time and money upgrading my forever ailing PC in an effort smoothly simulate the real thing ), I think we need to be grateful that there is at least one simulator-esque game finally being brought to game consoles. It's a massive step in the right direction in a genre that has virtually been ignored because the demand has fallen dramatically. Who knows, if this game is successful maybe someday we'll see console ports of LOMAC and other realistic sims. Either way I think it's crucial that we support IL2 BOP even if it's missing a few key elements that we all loved from PC games. As long as the feel is there, the look and the passion is in the game, we should support it to no end.
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