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Old 07-14-2009, 08:34 PM
Vilk Vilk is offline
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Join Date: Apr 2009
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I see not all people share the same opinion and that's fine.

I understand the initial purpose of the game could have been the opposition between mana and rage, but this goal fails because the game gives trick to restore fully at end of time and because time go fast and you can't give you the time to wait for mana restore.

The whole is, for me, a clear design weakness because it generates the boring gameplay of loosing time to restore mana and rage at max at end of each battle. Not doing it is a huge penalty to the score and in fact to the efficiency too, that's all the problem.

Quote:
Originally Posted by DGDobrev View Post
EDIT: If you're complaining about that now, I wonder how will you feel when you get your hands on KBAP. Faster mana recovery (Meditation as we know it) is tier 4 skill with a lot of prerequisites and mana recovery in battle (Concentration as we know it) is a last tier skill, also with a lot of prerequisites. That usually means that you can't get lvl 1 in those before level 9-10, while in KBTL, you can get them in no time. And even if you do try to get them asap (say, lvl 7 - that's when you're on the second island with no easy access to archers, inquisitors and royal thorns), you deprive yourself of having Distortion magic in these levels (because they're in the order magic tier) - and by that time in impossible, you're already fighting "overpowering" and "impossible" enemies 80% of the time (where your fire arrow just doesn't cut it and you need chaos magic to get fireball, which often isn't enough as well), and of course, winning the battles with no losses is imperative for the Leadership awards. Suffice to say, a mage, striving for fast victory is having way easier time on impossible in KBTL than in KBAP. So once again, if you guys dislike it now, I wonder what kind of uproar there will be when you get KBAP.
I'll try the demo before buying KBAP but one part of the problem is KBTL allowing a whole set features involving boring gameplay. Remove all possibilities to restore mana and rage at end of a battle and that can change all. Another more simple possibility is just to restore them at max automatically at end of battle.

EDIT: Quote that auto restore of max still keep the time pressure on rage, something that make sense when you know that time is major for the score. That deletes the mana restore but what's the point about this? Train max restore speed? That's still a lot too slow. Don't use mana too much during a battle? That makes no sense.

Last edited by Vilk; 07-14-2009 at 08:44 PM.
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