Quote:
Originally Posted by Vilk
A design weak point, time pass only when you move would be a good choice with mana fully restored at end of battle. Wait or use tricks is very boring.
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Mana fully restored after each battle is drastically different approach. Consider the game's tension between mana (which regenerates with time) and rage (which decreases with time). Also, time is a major part of the game's scoring system.
So, it's unfair to say that having mana regenerate over time is a "design weakness."
Rather, the arguable design weakness is not having a "wait" or "accelarated time" button, to make conciously accepting a wait (with the loss of rage and score) less of a chore.