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Old 07-14-2009, 05:23 PM
Stepsongrapes Stepsongrapes is offline
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Quote:
Originally Posted by Vilk View Post
A design weak point, time pass only when you move would be a good choice with mana fully restored at end of battle. Wait or use tricks is very boring.
Mana fully restored after each battle is drastically different approach. Consider the game's tension between mana (which regenerates with time) and rage (which decreases with time). Also, time is a major part of the game's scoring system.

So, it's unfair to say that having mana regenerate over time is a "design weakness."

Rather, the arguable design weakness is not having a "wait" or "accelarated time" button, to make conciously accepting a wait (with the loss of rage and score) less of a chore.
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