That's right it isn't the reinforcement section, to get a different vehicle to deploy when you call for reinforcements you have to completely switch it with another and use those ID#s, and you have to have that vehicles text, for example;
{Entity "jagdtiger" 0x81a3
{Position 570.08 3228.46}
{xform zl 50.7 y 0.58 zw -95.27}
{TexMod
{"/entity/-vehicle/tank_heavy/jagdtiger/jgdtiger" "d"}
}
{Volume "ram"
{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
}
{Extender "enumerator"
{number 702}
}
{Player 1}
{CapturedByUser}
{MID 353}
{Weaponry
{Current "mgun2"}
{State "mgun1"
{Weapon "mg34" filling "ptr" "ammo" 9999999999}
}
}
{Chassis
{MovementSpeed 0.067}
{FuelBag
{Remain 199.76}
}
{CurrentGearDir 0}
}
That means you have to go into a saved game file to get it. I have a text file on my desktop where I keep all my favorite stuff. Here is a link.
http://rapidshare.com/files/245736748/MoW.zip.html
I figured out how to display the correct vehicle on the reinforcement tab.
{"pz3"
{state hidden}
{text "$/rein_pz301"}
{image pz6e} <<< you just change this to this>>> {image m26}
{hint "$/rein_pz302"}
{count 800}
{score 6}
{delay 0}
{eventStart "rein_pz3"}
{waypoint "1345"}
Yea it's time consuming, I guess that's why most MoW gamers tend to stay away from my tips. I really like going into the saved game files and changing stuff around to suit me.
If you feel like giving it a try and you need help just post me.