Thread: Reinforcements
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  #9  
Old 07-06-2009, 07:55 AM
Nokturnal Nokturnal is offline
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Join Date: Jun 2009
Location: Australia
Posts: 211
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Not sure what you mean by using an ID # that's already in game..? You mean for the waypoint #?

Well i haven't actually tried replacing one unit with another, only adding and editing current reinforcements.
I was hoping you might of had a list so i wouldn't have to go through the slow process of opening up all the other saved games to look at the reinforcements then trying to copy/paste it from there.

For example, if i wanted to replace the unit below, would i only have to modify the sections i have highlighted in bold?

{"pz3"
{state "-"}
{text "$/reinf_pz3"}
{image pz3f}
{hint "$/reinf_pz3_h"}
{count 9999}
{score 1}
{delay 0}
{eventEnd "rnf_pz3"}
{waypoint "175"}

What did you enter for the M26?
Because i noticed on the Soviet mission, the text is different to the Germans, the units have the full word "reinforcement" in their name, not just reinf....

{"kv_2"
{state hidden}
{text "$/reinforcement_kv"}
{image kv1}
{hint "$/reinforcement_kv_tip"}
{count 5}
{score 50}
{delay 60}
{eventStart "reinforcements2_kv"}
{waypoint "1932"}


It seems that without a list of how the developers have named their tanks in the reinforcement section this requires alot of trial and error.
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