Quote:
Originally Posted by Hineni
One of the problems I'm encountering when I discuss this game with other people, is that, as soon as they find out it is for a console, they immediately think it will be an arcade-style game. When I tell them that it will also have a simulation mode, they ask me what the simulation mode will be like. At this point the conversation ends because I really don't know much about the simulation mode.
As other posters in this thread have pointed out, the simulation mode is important to many people, yet very little is known about it. That is one of the reasons for my request for more information. So I could better explain this game to other people who are interested in it.
If Anton viewed my request as a complaint, then he has my apology.
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I would suspect it will be like IL2 with all the options turn off. Complex engine management, manual trim, manual flaps, overheating, limited ammunition and fuel, stalls and spins are full real, airframe G limits, full damage model, full flight model, locked in cockpit with no outside view, no map indicators, manual super/turbochargers and mixture settings...manual everything.
I guess stalls and spins would be the most noticable difference.