Quote:
Originally Posted by DigitalForm
This game has terrible flow:
Move - Stop - Too Strong - Go a different way - Stop - Dead End - Read Quest - Can't go that way because the enemies are too strong - Read another quest - Try that route hoping to not find too strong of enemies.
Starting characters have less tools to work with which should be kept in mind (which it isn't). The quests should be in a general area where progress can me sustained in a smooth manner. This game is better than HOMM V in my opinion but at least I made constant progress in HOMM.
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I saw that more like making you search the best path. For me the problem with that is more that this doesn't match the importance of time in the final record. A too obvious path could be a little tedious but having a non direct path and well setup can be difficult with random factor. I think the goal was to make the player have to dodge some rude enemy to add some diversity.